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25 Sep 2023 -
Free premium time for everyone to celebrate 4 months of Trollheim Online. Every account with active...

Free premium time for everyone to celebrate 4 months of Trollheim Online. Every account with active Premium Time gets additional 21 premium days. Account without active Premium gets 14 days of Premium Time! See you in game!

12 Jul 2023 -
Tomorrow we will have another stream! Feel invited to talk about Trollheim!

Tomorrow we will have another stream! Feel invited to talk about Trollheim!

22 Jun 2023 -
You can watch me streaming every Thursday at 7 PM UTC

You can watch me streaming every Thursday at 7 PM UTC

5 Jun 2023 -
We have a problem with items that were enchanted with small enchanted gems - after charges drops to...

We have a problem with items that were enchanted with small enchanted gems - after charges drops to 0 items looses all it's quality, level and enchantment. The fix is on the way. Server is going to be patched with morning restart.

26 May 2023 -
New client is ready to download. Make sure you are using our latest client, otherwise you may...

New client is ready to download. Make sure you are using our latest client, otherwise you may experience crashes of the client.


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25.9.2023 -
4 months of Trollheim Online
Author: GOD Feeltz

Hello Trollheimians!

To celebrate 4 months from Trollheim Online official launch, every account with active Premium Time gets additional 21 premium days. Account without active Premium gets 14 days of Premium Time!


With that occasion I would like to announce

Monster Power Event
For one day power of the monsters on Trollheim Online will rise!

Normals: 70% - 150% 105% - 225%
Leaders: 300% 450%
Alphas: 1000% 1500%

You can expect many raids during this day! At least 1 raid every hour for the whole day!

Date: 30.09.2023


See you in game!

1.9.2023 -
Trollheim 1.1
Author: GOD Feeltz

With this update we switch completly to the new client. It is now available as the dafault one from the Download section. However the old one is still available to play for the next couple of weeks. It will be turned off soon, but you can expect that I will announce that.

  1. Added Subprofessions window to the Client
  2. Added Occupations window to the Client
  3. Quest tracker now saves it's position after restart of the client
  4. There is a limit of quests tracked set to 10
  5. Added "remove mission" to the quest tracker (RMB)
  6. Removed Fishing from Skills window
  7. Deleted option "equip" on hotkeys
  8. Added Spellbook feature - 3 there are 3 types of spellbooks: Basic (you can see only learned spells), Advanced (you can see spells on all levels of your vocation), Master (you can see all spells). Better spellbooks have higher tier of showing spells.
  9. Deleted option to choose "default" client
  10. Fixed ambient light option in the client
  11. Extended text window for better visibility of recipes etc.
  12. Added Rule Violation reports
  13. Minimap "center" button now centers also player's current floor
  14. Questlog supports arrows clicking
  15. Same for hotkeys
  16. Faster navigation on the minimap (CTRL + ALT + <Arrow>)
  17. Skill window can be now properly resized
  18. Critical chance etc. now highlight on green correctly
  19. Fixed some Actionbar errors
  20. Added search option for spellbooks
  21. Firewalker boots duration is extended 1h->2h
  22. Custom spells like Teleport Summon now have correct spellid (so cooldown for spell and runes now works correctly)
  23. Changed colors and light levels of Day'n'Night cycle
  24. Some change to Demona quest
  25. Fix for Vincent NPC (highlight keyword 'trade')
  26. You can now use pick on blood stains (and other splashes)
  27. Added Scarf for tanning
  28. Fixed some map bugs
  29. Added ability to parse XML files in LUA scripts (engine development)
  30. Found a way to fix some other bugs (thank you people from Twitch stream!)


21.8.2023 -
Trollheim 1.0.11
Author: GOD Feeltz

I hope you enjoyed last Demona update. And I hope you found the shortcut! Lately i focused more on QoL improvements and visual aspects of the Trollheim. I also made many more tweaks and changes:


  1. Boss bar - every time you face powerfull monster, you will get Bar at the center of your game window
  2. Potions indicators - now at the top left of the game screen you will see how long the potion will last
  3. Added Forager to subprofessions and highscores
  4. Added Balance to highscores
  5. Fixed display of patrons informations on site
  6. Changed modal windows buttons order (occupation window, world board etc.) - now as we are switching to new client
  7. Bird nest have 50% to give 2 items instead of 1
  8. Added NPC Aldo
  9. Added NPC Jojne
  10. Added counters for crafted items in occupations (you will no longer need to remember which items you already crafted with bonus exp)
  11. Added restriction for potions crafting - can not craft potion with only 1 ingredient inside the bowl
  12. Cancel Invisibility spell has now bigger area on higher levels
  13. Added stone of insight script
  14. Added NPC Trimegis
  15. Added Elementalist outfit quest
  16. Added slime mould to alchemy materials
  17. Added Zarabustor raid - also changed loot and behaviour
  18. Spawning monsters from spider eggs, sacrophagus etc. now is depending on Forager level - low levels don't have to fear of spawning Spectre
  19. Fix for Lumberjack spawning monsters
  20. Changes in Treasure Hunter rewards - some items can now be found more often then others
  21. Added outfit for Patrons
  22. Added heavy quiver recipe for Hunters
  23. Mimics will no longer show loot message
  24. Added animation for Subprofessions
  25. Added low level facilities as Buffs - player will now see buff on screen when he is not able to loose eq
  26. Added new events to save eq to display on site (to fix mismatch between game and site)
  27. Extend death list to 10 rows
  28. Improved monsters behaviour - ranged monsters will turn to enemy less frequently, so they will be harder to catch
  29. Lumberjack can craft staff
  30. Fix for resetting abilities (there was a bug when active item like firewalker boots effect ended, and you replaced them with new firewalker boots - they wouldn't work, you had to deequip them and equip again)
  31. Added onIdventoryUpdate event - for future Development of Jeweler and Custom item attributes upgrade
  32. Fixed simple arrows abuse - you can no longer equip simple arrows if you don't have bow type of weapon equiped (you can not get attack speed bonus until you have proper way to use simple arrows)

12.8.2023 -
Demona update
Author: GOD Feeltz
  1. New area with quest - lvl 80 needed. It may be really long so prepare for it. It's more riddle than challenge. More info at the end of the post
  2. Lumberjack has increased chance to find bird nest and creatures on the trees
  3. New raids of pigeons - Oren and Dion
  4. Pigeons and seagulls now drop feather pieces - they can be skinned now as well
  5. Orshabaal health change 20500 -> 25000
  6. Stone Devourer - changes in speed, armor, resists
  7. Trap monsters like Deathslicer can no longer spawn as leader or alpha
  8. Blacksmith female outfit should be now normally obtainable

Greedy dwarves always dig deep and ruthlessly. One time they dug up to the Minotaur Labirynth. Minotaurs escaped and set up settlement near Verrock. The entrance is now buried and forgotten.
There is a legend about powerful sorcerers that were exploring secrets of a dark magic. To prevent from nosy humans they've created the Great Maze. Unfortunately long time ago this place were taken by the dark forces and now it is called Demona!

1.8.2023 -
Subprofessions update
Author: GOD Feeltz

New update has been uploaded to the server recently. In this update I focused on Subprofessions and early stage of the game, especially on new players experience. For example Occupation can now be started at level 10!.


  1. Crashing vein of ore (looted item) gives now random from 1-3 of random ore (1 previously)
  2. You can get gold ore and shining stone from mining Large Vein (2x chance) and Small Vein (previously was only from large vein)
  3. Sulphurus stone on crash have 40% to give you 1-2 sulphur (was 15% for 1-5 sulphur)
  4. Gold ore now gives 1-5 gold chip (1-3 previously)
  5. Ore Veins spawns is doubled (2 times per hour -> 4 times per hour)
  6. Crushing Gold Ore, Vein of Ore, Sulphurus Stone, Shining Stone now reduces durability of pick. Every of mentioned items has it's own requirement of pick tier, so you will not be able to crush Shining Stone with basic pick.



  1. Lumberjack can now get bird nest upon cuting down a tree. Bird nest contains some more and less useful items, but should boost profitability of Lumberjack
  2. There is a possibility find monster in the trees. There are many monsters that can be found, the higher level of the Lumberjack, the stronger/rarer monsters.
  3. Added Simple Arrows to crafting - they are like training weapon, but for Paladins. They grant +0.8 s faster attack speed and have only 5% chance to brake, so 100 arrows should last for around 2000 shots.
  4. Added ability to cut some monster corpses with axe - Swampling, Woodling, Leaf Golem, Wilting Leaf Golem, Haunted Treeling (it works similar to Hunter's skinning)
  5. Increased prices in Axell's shop for buing wood (it should induce people to buy wood from Lumberjacks instead of NPC)
  6. Added haunted piece of wood for sell to Axell's shop
  7. Added more loot to Swampling
  8. Lumberjack Materials window in crafting now shows attributes that item can get during crafting
  9. Doubled min amount of feather pieces from feathers



  1. New Subprofession available for everyone, is not counted to the subprofessions limit. Subprofession get half experience on advance comparing to other subprofessions. It was made especially for new players to let them know that there are other ways to gain exp than hunting monsters. It is also the only subprofession that is available on Rookgaard.
  2. Gaining Foraging experience is easy. Following activities are from now considered as foraging: gathering fruits (blueberry bush, palm tree, etc.), opening spider egg, sarcophagus, iron maiden, hydra egg, sleeping skeleton, catching butterflies, digging in the sand (only mainland), filling sample tubes and others.
  3. Sleeping skeleton, Iron Maiden, Sarcophagus can now contains same small treasures like gold coins. Spider eggs and hydra eggs can contain slime.
  4. Iron Maiden and Sarcophagus can now spawn powerful monsters (but it is as rare as Giant Spider from spider egg)
  5. There is a chance to break shovel on digging in sand (0.01%)



  1. Lumberjack now craft wooden stake out of Hard Wood (was Strange Wood)
  2. Wilting Leaf Golem is now undead type instead of blood (is not leaving blood splash on death)
  3. Fixed Silver Mace salvage recipe
  4. Fixes for some weapons (on destroy script)
  5. Added Marrow to Alchemy Ingredients script
  6. Spider corpse is now slime source again
  7. Wasp that is summon can not be catched to the jar
  8. Fixed some more map bugs

On top of that I made change to the targeting on Battle List. Now you can target players on battle list unless you are in PZ lock state. So you can heal your friends on target them with offensive runes if you are in party, but in PvP after initial hit it is no longer possible to target on battle list.


See you in game!


26.7.2023 -
2 months of Trollheim Online
Author: GOD Feeltz

Hello Trollheimians!

It's 26 of July, 2 months after the launch of the Trollheim Online!
Since last bug fixing announcement I managed to resolve 293 bug reports (I count only valid reports) and rewarded you with 13500 premium points!
What gives us whooping 424 valid bug reports resolved and 24935 premium points!

I have also read all of your answers from ‚Ā†discord polls and I am now trying to work on Trollheim with your feedback in mind.
Also I would like to thank you for all love and all criticism you've gave me in this poll <3

Below some of the last changes:

Client changes:

  1. Changed color of creatures in battle list (was dark grey, it's much ligher now)
  2. Changed colors of some lists to match previous client (light background with dark highlight -> dark background to light highlight)
  3. Fixed flag icon on the minimap (it was green up arrow before)

Changes to the game:

  1. Changed some houses beds places (to be more accessable)
  2. Changed 2 houses names
  3. Fix for rift crossbow (now correctly uses it's attribute)
  4. Changed Fireball spell level requirement (27->22)
  5. Fixed engine code that may cause potential crash
  6. Small change in description of spell scrolls
  7. Summon Creature spell level requirement changed on all levels of spell to 12
  8. Fixed some "Item of type xxxx" items
  9. Fixed spider corpse - now after skinning correctly changes sprite
  10. Fixed tons of typos
  11. Fixed George NPC that could give bottle infinite amount of time if player not left conversation
  12. Changes and fixed some Quest Log msgs.
  13. Fixed Waraxe salvage recipe
  14. Fix for empty spell scrolls -> Try to use them to wrap and unwrap again
  15. Fixed sleeping skeleton script (caused errors sometimes)
  16. NPC that sells fluids (ie. mug of water) now correctly names the ware
  17. Fixed Nomard corpse
  18. Added new items to Yasir
  19. Fixed Energy Field rune level 5 spell scroll
  20. Fixed Iron Axe Cast crucible duration
  21. Added description to the custom potions (thanks to @Smietankowy Modzio)
  22. Removed some unused dialogs and added some others to NPCs
  23. Fixed Gold Converter (sometimes may take charge on failed attempt to change money)
  24. Fixed Braindeath and Furious Troll corpses to be moveable
  25. Added Hydra tongue to the George Finch
  26. Changes some prices in George Finch shop
  27. Fixed Arrow and Mayor Lewis message on 9th task.
  28. Changed recipe for leather whip
  29. Little Corym corps leaves blood
  30. Added every weapon to the destroy script
  31. Barbarian Headsplitter now drops basic shooting book instead of advanced
  32. Fixed Lugri necromancer quest (contact me if it won't work for someone that already started second task)
  33. Some changes to squirells
  34. Fixed some wrongly displayed items on the market
  35. Fixed hundreds of map glitches (mostly "grass on mushroom", "grass on tree", "grass on flower" etc.)

There were also many more small fixes too:

Alchemy, NPC Map marks, Treasure Hunter, Fisherman, Map etc.




See you in game!


23.7.2023 -
New Client - experimental version
Author: GOD Feeltz

Hello Trollheimians!

As you may know new client based on OTCv8 is available right now.


It will stay as experimental client for few weeks and then it will become the only official client for Trollheim Online. This client contains auto-update feature so there will be no need to download it again when patch comes!

See you in game!

11.7.2023 -
Double Loot Event
Author: GOD Feeltz


Double Loot



From morning restart 14.07 to save server at 17.07. 2x only for monster loot, Skinning, Treasure Hunting or Fishing is not going to be boosted. Boosted monsters drop rate however can be up to 4.5x!

See you in game!

4.7.2023 -
1 month of Trollheim Online
Author: GOD Feeltz

Hello Trollheimians!

It's been over a month from Official Launch and I would like to share some statistics with you!
Since 26th of May:

  • There are 1263 accounts registered on Trollheim
  • 131+ resolved bug reports
  • which gave you 11435 premium points total!
  • You got 15000 premium points in giveways
  • and 221 premium days
  • 35 days of my engine, client, map and webpage development
  • 233 files changed with 8034 insertions and 1251 deletions
  • 1 new client released! New client based on OTCv8 available to download at our discord.

I am really glad that so many of you decided to play on Trollheim despite so many servers available, realease of Diablo 4 or even hot summer time!

See you in game!

12.6.2023 -
Trollheim updates up to 1.0.5
Author: GOD Feeltz

Hello Trollheimians!

In a last few days we had a lot of patches and updates. If you want to be always up to date please join our Discord. Here I am listing all those changes and fixes:

  1. Fixed some Miner Ore Vein spawns (4 spawns coordinates were set to wrong position and veins respawned in different location than should)
  2. Fix for Blacksmith smelting - there was bug with soul cost, it was always +1 than it showed in the window
  3. Changed amounts of Smelting mats (Iron Ingot: 6->5 piece of iron, Iron Ingot 4->3 Iron Ore)
  4. Fix for collecting blood from Coryms
  5. Fix for loosing speed after rail wagons trip (if used speed potion or haste spell during ride)
  6. Fix for not showing progress of Magic Level training on login after training in bed
  7. Fix for rented horse - script is checking every 20 minutes if you should end your rental, now it is also checking on login
  8. Fix for equiping wands and rods - now only matching vocations can equip
  9. Fix for Kevin dialog in Postman Quest - now he refers correct NPCs
  10. Increased amount of Iron Ore Veins spawn all over the map by 60%
  11. Fix for spawning items every 1,5h (key in Horned Fort will spawn correctly)
  12. Markwin will buy orichalcum pearls
  13. Fixed some raid messages
  14. Fixed TH chests spawn (they will no longer spawn on tiles that are BLOCKSOLID like ore veins, stone or tree)
  15. Fixed bank NPCs - they will now correctly change gold etc.
  16. Slime corpse now inflict poison (similar to old Tibia, but corpse will last only 60 sec)
  17. Fixed mortar ingredients rounding on use (in some cases it was better option to use mortar on single material 100 times, than one time on stack of 100 materials, now it is fixed)
  18. Fix for skinning Quaras
  19. Removed information about beta version of Trollheim from hints
  20. Changes in Recovery, Intense Recovery and Heal Party spells (should work better when leveling up)
  21. Updated Mimics
  22. Fixed 20+ typos
  23. Fixed House that had no door to part of it
  24. Fixed some map visual glitches
  25. Added 70 houses (Oren and Damak)
  26. Fix for Ore Veins spawn in Oren Trainers
  27. Fixed fishing license (now it should show proper amount of exp - I hope ^^)
  28. Fixed skinning of Young Sea Serpent
  29. Fixed some NPC typos
  30. Fixed Treasure Hunter Mimics Magic Walls spawn over stairs
  31. Fix for promotion paper message (when player don't have premium account)
  32. Fixed War Wolves raid communicate
  33. You can no longer push other creatures on stairs and holes
  34. Fixed Mineroth Depot protection Zone
  35. Premium is no longer needed for creating Market Offers


I wan also let you know that new Client based on OTC is comming and soon some of you will be able to test it :)

Monster of the Week Monster Pedestal and Players Online Box