Hello Trollheimians!
Today info about Update patch 1.5
Client changes:
- Added button to NPC shops, that allow you to set item values (for analyzer) with one click
- Adjusted buffs info
- Added revamped condition icons
- Changed place of soul and cap position, adjusted it look
- Changed look of eq slots - now they look like retro tibia
- Changed size of the containers - now items are bigger and you have only 4 items in a row, like old tibia
- Changed look of the inventory, everything is bigger, it was needed to show additional info about items
- Items attributes display changes - Quality is represented by orange label, Grade is represented by color frame, Rarity is represented by stars on EQ (you can disable all of this in client options)
- Added new icons for Leader, Alpha and (NEW) Omega Monsters
- Added outfit packages window (for shop packages)
- Added shortcuts window
- Added commands window
- Resized text window (for books or descriptions in crafting)
- Added crafting module for Jeweler
- Other smaller fixes and changes to tooltips, UI etc.
Server changes:
- Added Jeweler subprofession
- Added new item attributes: Grade, Rarity, Additional random attributes
- Added mining and lumberjack book
- Added monsters behavior - some passive monsters like Trolls and Dwarves can now call others for help (if attacked)
- Changed loot of some monsters (for example Monk, Lost dwarves, )
- Added ability to get resists and reflects from potions (special potions will be added in the future)
- Changed most of the alchemy ingredients effects (to match new crafting etc.)
- Added new alchemy ingredients like Cadmium, Hydrargyrm, HolyAsh etc.
- Added new way of generate items descriptions, also fixed some issues for tooltips like mismatched defense info or bugs in spell scrolls or fluid containers
- Added 100+ additional item attributes, that can be randomly added to looted items based on rarity and grade (details in book)
- Added new items attributes book that covers all informations about matters and attributes.
- Changed crafting algorithms for Blacksmith, Hunter, Lumberjack to match new details added in the update
- Fixed increased loot bug
- Added lot of new sprites for items and new effects (like boosted monster additional drop effect)
- Added new outfits - Forager (not available, quest is going to be added in future patch) and Jeweler
- Most of the rook quests have now fixed additional attributes drop in items (to enhance experience of the new players)
- Added Omega Monsters - 100x more exp and health, 15x higher damage, up to 3x faster walking
- Added lot of new items like jewel dust, rarity glyps, new matters, geodes, books, ingredients
- Changed loot message to be up to date with new items attributes
- Added ability to increase capacity in item (info is also displayed in client)
- Meteorite ore can now be crushed by Alchemist to get some rare metals (some other materials also changed contained ingredients)
- Added Liquid Silver to Blacksmith smelting and jeweler chisel to tools crafting
- Added ability to get geode from mining ores
- Added scroll of identification (some items may drop as unidentified, more info in book)
- Fixed many items - some were not giving proper bonus like Rift Items
- Fixed conjuring staff spell
- Changed Exiva spell to match new Omega Monsters
- Added Debuff system
- Added REFLECT origin for damage (will be possible to reflect damage to attacker_
- Added ROOT condition
- Fixed quivers - can not add items inside
- Leader, Alpha and Omega monsters can now push creatures (regardless of normal behavior of monster of this type)
- Alpha and Omega monsters can now push items (regardless of normal behavior of monster of this type)
- Fixed some bad code around additional damage and defense based on quality and item levels
- Changed limit of subprofessions, read about it on the website
- Fixed a lot of other stuff related to your bug reports (typos, map bugs, quest bugs etc.)
For more info check out our discord.
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