Implemented following changes:
- Changed connection of Dion west depot
- Balance changes and fixes
- First wand and rod will always be quality 2
- Summon Creatures spells are going to be add to spell scrolls from Beggars - up to level 3
- Summon Creature spell on each level grants ability to summon more and more powerful creatures. It depends on mana that creature costs to summon
1: 260 mana, 2: 300 mana, 3: 400 mana, 4: 500 mana, 5: 600 mana, 6: 700 mana, 7: 800 mana, 8: 900 mana, 9: 1000 mana, 10: > 1000
- New Monsters to summon. Druid and Sorcerer have different monsters to summon:
All: Clay Guardian (900 mana), Orc Warlord (1200 mana) Sorcerer: Fire Elemental (690 mana), Energy Elemental (1550 mana) Druid: Ice Golem (700 mana), Earth Elemental (1000 mana), Water Elemental (1400 mana), Rot Elemental (1500 mana)
- Summon Creature on level 10 - you can summon up to 3 creatures
- Decreased time to catch fish (going lower with higher level of fisherman)
- Decreased chance to catch trash on lower level
- Added exp for catching even a trash (it's hard to start this subprofession)
- New NPC Captain Johnes
- Doubled amount of ingredients that Alchemist gets from materials
- Some monsters attacks fixes
- Fix for containers with negative quality (they should always have 1 volume at minimum)
- Knight minimal dmg slightly increased (shouldn't hit 0, it will scale with level)
- Fixed spell scrolls transformation
- Fixed roping from holes that can sometimes be covered by grass, border or other items
- Added glooth whip quest
This is history changelog. |